Stylizing!
One thing a concept artist needs to do is show they can work in multiple styles of art. From the extremely gritty and realistic to the dismembered cartoons. This style is based around what you would likely see for a web or modern phone game: A mix of flat shading with a hint of rounded forms.It was a little difficult to get at first to research, deconstruct, and analyze; but once I did the legwork, it went quickly. I can see why it's popular in the modern game industry. More styles to come!
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