Art Assests and text (which is sic) provided by Fantasy Flight Games.
A blog dedicated to the fine art of visual storytelling, art tutorials, and personal art gallery for artist: Valerie Erzählerin.
Thursday, July 24, 2014
Wednesday, May 7, 2014
Portfolio
In order to have the best artwork in one single post! This will be updated as more awesome artwork is created!
Sunday, March 23, 2014
Perspective (Part One)
You heard me: Perspective.
Lets tackle it.
For some Artists, perspective is that thing that hides under the bed and goes bump in the night. And it's everywhere. And so they hide behind "well, my style....." excuses so they don't have to learn it. For others, it's a dear friend we can't live without.
It's one of the things every artist needs to be familiar with. So lets learn it. I'm going to take one of my images and break down how I created the perspective in it.
Here's the image I'm going to be using because it has a good amount of lighting, archtitecture, and characters in the environment. For those of you who are new, this image was apart of my Introduction (first) post here.
And here's the rough of the image I was working with.
So first, we need to set up our perspective grip.
First, we need to find the horizon line. The horizon line will always be at eye-level with the camera/viewer. For almost every medium from television series, comics, and film, your horizon line is not actually at eye-level with a character. Typically, cameras are at hip level to most of your characters.
Step 1 - Draw straight down from the center of the picture to find the Station Point. This is where our audience is.
Step 2 - Find our Vanishing Points and the Cone of Vision
Now we need to find the vanishing points. Where alot of people mess up is that vanishing points need to be at 90* angles from their counterpart. The corner of that 90* angle is the Station Point. Where on the Horizon line they fall is less important then making sure they have a 90* angle between them. One point Perspective, is the exact same as two point perspective, except one vanishing point is parallel to the Horizon line.
We also need to find our Cone of Vision. Anything outside the cone of vision is going to look awkward. Unlike Vanishing Point, The cone of vision sits in the same place every time. 30* to the Left, and 30* to the Right of the Station Point.
So lets apply this to our image. We have the ground plane below the horizon line, and the sky above it.
What if you have an object that doesn't match up to the vanishing points you have drawn? Well, then you need to find a new set of vanishing points. These will follow the same rules as the first set. I labeled them A and B in the image above.
Now, we have alot of architecutre along the walls as well. We'll want to divide up the wall so we know where to put these.
There are two ways to divide a rectangular shape up. The first one is drawing lines to each corner. This will give you the exact middle of the shape and you can divide it into half. If you divide one of the halves, you get quarters. If you draw a line from where those cross (the 1/2 divider crosses and the 1/4 divider crosses) then you have 1/3rds.
The other way is to draw a line parallel to the horizon line and to evenly mark a sections off. Next, Draw a line from the last mark to the edge of the object all the way to the horizon line. This is the Measuring Point. Connect the divided sections to the measuring point. Where it crosses the shape is where each section lines up.
It's really starting to take shape.
Parts 2 and 3 will cover lighting and placing characters in a scene!
Lets tackle it.
For some Artists, perspective is that thing that hides under the bed and goes bump in the night. And it's everywhere. And so they hide behind "well, my style....." excuses so they don't have to learn it. For others, it's a dear friend we can't live without.
It's one of the things every artist needs to be familiar with. So lets learn it. I'm going to take one of my images and break down how I created the perspective in it.
Here's the image I'm going to be using because it has a good amount of lighting, archtitecture, and characters in the environment. For those of you who are new, this image was apart of my Introduction (first) post here.
And here's the rough of the image I was working with.
So first, we need to set up our perspective grip.
First, we need to find the horizon line. The horizon line will always be at eye-level with the camera/viewer. For almost every medium from television series, comics, and film, your horizon line is not actually at eye-level with a character. Typically, cameras are at hip level to most of your characters.
Step 1 - Draw straight down from the center of the picture to find the Station Point. This is where our audience is.
Step 2 - Find our Vanishing Points and the Cone of Vision
Now we need to find the vanishing points. Where alot of people mess up is that vanishing points need to be at 90* angles from their counterpart. The corner of that 90* angle is the Station Point. Where on the Horizon line they fall is less important then making sure they have a 90* angle between them. One point Perspective, is the exact same as two point perspective, except one vanishing point is parallel to the Horizon line.
We also need to find our Cone of Vision. Anything outside the cone of vision is going to look awkward. Unlike Vanishing Point, The cone of vision sits in the same place every time. 30* to the Left, and 30* to the Right of the Station Point.
So lets apply this to our image. We have the ground plane below the horizon line, and the sky above it.
Lets add some forms to it.
Forms and shapes are easy to add.
All parallel edges will go to the same vanishing point. All purpendicular edges will go to the other vanishing point. Where they converge is where you get your 90* corners. So lets draw some Walls for this scene.
What if you have an object that doesn't match up to the vanishing points you have drawn? Well, then you need to find a new set of vanishing points. These will follow the same rules as the first set. I labeled them A and B in the image above.
Now, we have alot of architecutre along the walls as well. We'll want to divide up the wall so we know where to put these.
There are two ways to divide a rectangular shape up. The first one is drawing lines to each corner. This will give you the exact middle of the shape and you can divide it into half. If you divide one of the halves, you get quarters. If you draw a line from where those cross (the 1/2 divider crosses and the 1/4 divider crosses) then you have 1/3rds.
The other way is to draw a line parallel to the horizon line and to evenly mark a sections off. Next, Draw a line from the last mark to the edge of the object all the way to the horizon line. This is the Measuring Point. Connect the divided sections to the measuring point. Where it crosses the shape is where each section lines up.
If the shape is on the horizon line, you can use a measuring point directly over the vanishing point
For example....
It's really starting to take shape.
Parts 2 and 3 will cover lighting and placing characters in a scene!
Friday, January 17, 2014
Roughs (Sacrosanct)
Every now and then you have a project that falls through and won't come to completion. It happens. Most of the time, the client decides they want to go for something different (different style, different story, or want to avoid/focus on a subject due to current events). Often, the client will keep NDAs in place in case they decide to go back to wanting it at a later date.
One project of mine that was recently scraped was a short story called Sacrosanct. It's a love story, focusing on our heroine River asking the Goddess of Death and Fate to sunder her soul, in the hopes that part of it can keep the deceased soul of her lover (Jon) company in the afterlife. The story never got beyond the tight roughs before it was scrapped, but I'm able to share one of those pages with you all.
We start with the heroine crying and begging for the goddess to hear her at an alter, deep in the swamps (I've found backgrounds are best saved for later, the more you pencil a page with tight details, the more you have to worry about smearing the lead). The Goddess appears to her, and they begin their dramatic back and forth.
As always, there is more symbolism then a casual reader would ever pick up on - atleast consciously. The camera is always eye level with out heroine, and always looking up at the Dark Goddess. The alter of death is always in the background, often being used as a crutch in some way shape or form. River's sword, a symbolic instrument of death as swords have few other purposes, will cross over her multiple times as she slips further towards, in many way, a living death with her actions. While the [Goddess] is trying to talk River out of her decision, the goddess is blocking the stage left exit (often used for permanent leave from the story). In later pages, the this deity is towering over River in a much more terrifying manner and is pushing her towards the stage leff exit when the request is performed.
One project of mine that was recently scraped was a short story called Sacrosanct. It's a love story, focusing on our heroine River asking the Goddess of Death and Fate to sunder her soul, in the hopes that part of it can keep the deceased soul of her lover (Jon) company in the afterlife. The story never got beyond the tight roughs before it was scrapped, but I'm able to share one of those pages with you all.
Pencil and Paper, 6"x9", Tight Roughs for Sacrosanct |
As always, there is more symbolism then a casual reader would ever pick up on - atleast consciously. The camera is always eye level with out heroine, and always looking up at the Dark Goddess. The alter of death is always in the background, often being used as a crutch in some way shape or form. River's sword, a symbolic instrument of death as swords have few other purposes, will cross over her multiple times as she slips further towards, in many way, a living death with her actions. While the [Goddess] is trying to talk River out of her decision, the goddess is blocking the stage left exit (often used for permanent leave from the story). In later pages, the this deity is towering over River in a much more terrifying manner and is pushing her towards the stage leff exit when the request is performed.
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